Here we go again with some old C64 cracker magazines supplied by AVH/Radwar. Some of them have been missing in action, some other have been circulating in lower-quality scans before. You can browse the covers in the gallery below, and download the PDFs from our archive. The Demozoo links provide credits for the mags’ content.
Once again, some unusual Atari stuff. Lotek Style gave us the complete run of The New Mutant, a photocopied paper zine by his (nowadays quite well-known) Atari ST demogroup The Sirius Cybernetics Corporation (tSCc). This very peculiar magazine, published between 1992 and 1994 in German language, features content somewhere between music news, cyberpunk themes, and general teenage sillyness. Not much scene content, though – but hey, it’s an early product of a demoscene group. Here you can download PDF scans of issues #1 (1992) to #8 (1994).
Our quest for lost issues of the legendary papermag “Illegal” continues – and we just got a big step closer towards “catching ’em all”. Thanks to AVH/Radwar, here are issues #28, #32, #34, #35, and #38 (the last one). Stemming from between 1988 and 1991, the magazine’s phase of highest influence in the C64 cracking scene, these issues feature graphics by Hobbit/Fairlight and, inbetween a lot of silly nonsense, a wealth of materials and information on the scene. Click on the links at the issue numbers to download the scan PDFs.
Thanks to the preservation efforts of AVH/Radwar, we present another lost issue of the legendary Illegal magazine. Issue 21, released in September 1987, is mostly written in German and features news and gossip from the C64 cracking scene alongside with game reviews. Due to the fact that the scanned original consists of unnumbered A4 sheets folded in half, we cannot be certain that the order of the pages is correct. Also, the copy quality is rather bad, but it’s probably the only copy left.
Enjoy this 29-year-old piece of scene history! You can download the PDF and the metadata sheet here.
In the mid-1990s, the C64 market was basically dead, yet there were enough enthusiastic users left who were coding demos and software, and were interested in exchange. With all big commercial magazine being defunct, some of these enthusiasts tried to set up their own C64 periodicals – like Eagleware International from the Netherlands, a small C64 PD company. Their photocopied paper magazine, Commodore Tribune, sold for 10 guilders and featured the latest news on the shrinking C64 software market as well as about the demoscene on the beloved hardware platform, alongside with a cover disk. Very little is known about the magazine which left almost no traces on the internet. Thanks to Goat (who also rescued the coverdisks and uploaded them to CSDb), we are able to present you with scans of the first (and only?) two issues from late 1996 and early 1997. The first issue features, among other things, a report on the C64 scene in Yugoslavia!
At last year’s Radwar Party, a cozy get-together of old C64 and Amiga sceners, AVH/Radwar mentioned that he might have some old paper stuff somewhere. And indeed, a few months later he provided us with an excellent collection of 1980s papermags, many of which were previously considered lost. Today, we present the first two gems – both produce by legendary German C64 scener and papermag editor Jeff Smart. First, there is issue #20 of Illegal, one of the first cracking scene magazines (see our old post here). This issue, published around September 1987, was one of the last German-only numbers before Illegal turned into the international C64 zine. In this issue, one can still feel the original intention behind Illegal – to review games, but one can also find random scene news and gossip inside, as well as a brief report on the Danish Gold Copyparty 1987, a crucial event for the history of the C64 scene. The second scan is a papermag which has been surrounded by mystery for years and is a top item on our partner site mags.c64.org‘s “wanted list”. Paradise Island was a papermag produced by Jeff Smart somewhen between May 1989, when he was busted by the police, and 1991, when he released the final issue of Illegal. When I asked Jeff Smart about Paradise Island last year, he vaguely remembered having done something like that (and naming the mag after a t-shirt he wore back then), but could recall neither when it was released nor what was inside. Indeed, the contents are not particularly memorable – apart from the great cover by Hobbit/Fairlight, who later pursued a career as a professional comic artist.
Enjoy these two rarities, and keep in mind that it’s just about 1/10 of AVH’s collection. You can browse the mags in the gallery below, or download the high resolution scans here (Illegal) and here (Paradise Island).
As another update from the vast collection of Goat/Laxity, we present you today with a bunch of C64 papermags, namely the German mags Brainfart and Milestone. These issues are already available on the net, but the new scans are of better quality:
• Brainfart 3 (1995) [metadata]
• Brainfart 6 (1996) [metadata]
• Milestone 11-12/1991 [metadata]
• Milestone 1-2/1992 [metadata]
• Milestone 1-2/1993 [metadata]
• Milestone 2-3/1994 [metadata]
• Milestone 3-4/1995 [metadata]
Also included in today’s update:
Well-known Polish Amiga scener Azzaro shared with us a large number of scans from his collections, accumulated through years of swapping and demoparty visits in the 1990s and 2000s. Today, we start with three papermags: Influence (2000), a paper-only add-on for an Amiga diskmag, featuring some party reports and general articles [metadata]; Rave #1 (1995), a tiny two-page Amiga/C64 zine with rather meagre content [metadata]; and, finally Factor Zyn #1, presumably from the 1990s, an ingeniously drawn comic strip mocking a well-known religious-conservative Polish media figure [metadata]. More scans from Azzaro’s collection are coming soon.
Interpersonal relations in the early cracking– and demoscene were shaped by a contradiction. On the one hand, sceners hid behind nicknames – for conspirative reasons, or just to appear “cool” and mysterious, or a mixture of both. On the other hand, despite the moral panic of “isolation” as a purpoted consequence of home computing, being part of the scene was always a highly social activity. From its dawn in the 1980s, the scene was a long-distance, yet very dense, interpersonal web, woven by floppy disks in the post, modem connections, conference calls, and intro scrolltexts. Of course, one could meet each other on a local level, and from time to time copyparties provided possibilities to meet your long-distance contacts, but more often than not you did not know how your fellow sceners outside your regional boundaries looked like.
Often sceners would sent each other photos through the post; from time to time, they would appear on the pages of papermags. Now, thanks to Hedning‘s collecting and scanning efforts, we can rediscover a long forgotten medium of photographic exchange: photo albums and flyers, compiled by swappers and spread among their contacts. A particularly industrious swapper in this regard was Incubus from Sweden, who produced dozens of such albums in the early 1990s, sharing pictures from the most recent copyparties as well as random portraits sent to him by his contacts from all over the world. These pictures, sometimes barely recognisable due to b/w photocopying, do not just show us “who was who”, but also tell a lot about self-staging and identity management in the pre-Internet years of home computer enthusiasm.
You can download the PDFs through the metadata links, or simply browse through the pages of the albums in the gallery below.
• Appell #3 photo flyer by unknown author, 1990s [metadata]
• Commodore Scene 1996 photo flyer, 1996 [metadata]
• Photo-Flyer #1 by Goat/Acrise, 1996? [metadata]
• Brutal & Hurricane Party 1992 photo album by Incubus/Antic, 1992 [metadata]
• Fifth Party Album by Incubus/Antic (incl. photos from The Party 1993), 1993 [metadata]
• Fourth Photo Album by Incubus/Antic, 1992? [metadata]
• Immortalized #10 photo album by Incubus/Antic, 1990s [metadata]
• Light & Phenomena Party 1992 photo album by Incubus/Antic, 1992 [metadata]
• Photo Album by Incubus/Triad, 1993 [metadata]
• TCC 1993 photo album by Incubus/Triad, 1993 [metadata]
• The Greatest Ever Photo Album by Incubus/Antic, 1992 [metadata]
• Yet Another Photo Album by Incubus/Antic, 1992? [metadata]
• Yet Another Photo Album by Incubus/Triad, 1993 [metadata]
PS: Incubus himself showed up in a Facebook thread discussing this update, and shared his memories on the production process. “I remember sneaking into my mother’s office at her work late in the evenings to use their Xerox machine. All of my 300 contacts got a copy, so it was heavy work for me (and the Xerox machine :) ) each time a photo album was to be released. It was great fun!“
Again, we managed to unearth a completely forgotten cracking scene magazine. Criminal was a papermag published by the famous C64 & Amiga group Red Sector Inc. This issue came out only two months before the group’s merger with Tristar into TRSI, an even more legendary team which is still active in today’s demoscene. According to the editorial, the mag had a precursor in early 1990 under the name Business, which had to be renamed due to a different scene magazine being published under the same name. Another note states that the “2nd issue […] will be released at some time in June”, thus one can assume that this is issue #1, even though the cover does not feature an issue number. However, to make things more confusing, Red Sector Inc. released a diskmagazine called “Criminal #1” two months earlier, in February 1990, with completely different content.
The magazine is rather slim; it appears that most of the texts were written by its two editors, Sir Mighty and Irata. Compared to many scene magazines of the time, it has a relatively “grown up” feel to it, and carries a number of copyparty reports and news items. Thanks to Hamster/TRSI, who found several pristine copies of the mag in the basement, we can present you with an extraordinary clean scan. You can download the OCR version (PDF) here, or browse through the mag in the online gallery.
PS: Have a look at the anonymous report on p. 5-6 for an insight into the the fascinating – antagonistic yet symbiotic – relations between crackers and game companies.